Alpha gameplay does not reflect final product
A monster-collecting game with (practically) infinite monsters
Mazémon
(MAH - zay - mahn)
混ぜモンスタ
Translation: “mixed monster”
Hybrid casual + Simulation + Asynchronous Multiplayer
Explore procedurally generated biomes for wild monsters and materials. Build training facilities to improve their stats. Combine monsters from your collection to create new hybrid monsters. Coach your monster in the arena and challenge other players for a spot on the leaderboards.
Coming soon to iOS, Android, and PC
Build!
Start with an empty home base and build it up over time. Each building unlocks different activities.
Every action awards resources to use on upgrades, buildings, or for crafting new items.
Explore!
Access different biomes through the Outpost building. Find wild monsters, monster eggs, resources, and resource nodes.
To capture a wild monster, win the capture minigame! More powerful monsters are more difficult to capture.
Create!
Combine two monsters in the Incubator to make a randomized monster. Hybrid monsters inherit parts, traits, and moves from their parents. Any two monsters may be combined for crazy results. A slime and a dragon? Sure! A weevil and a whale? Why not!
Hatch monster eggs at the Hatchery and use essence shards to change the outcome.
Battle!
First, use a Training Grounds or any of the Gyms to improve monsters’ stats.
Then, battle NPC trainers or other players in duels or team battles. Each monster has a personality that affects its fighting style and effectiveness in battle. Monsters act in their own, so be sure to coach them to do the moves you want!
Repeat!
All buildings continue to work when you’re offline. But eventually, you’ll reach a soft cap.
“Prestiging” your home base sells your buildings and awards a special currency used to raise the soft cap. Fully trained monsters may also be returned to the wild in exchange for special resources. More powerful monsters and higher tier buildings earn more resources.