Our team (so far)

Kirk Carson

I made Mazémon out of a desire to play it. There are simply no games like it! After working in high-pressure advertising for 4 years and at IGN for another 4 years, I’m no stranger to shipping large projects, trends analysis, and working on diverse teams across time zones and skill sets.

Open Positions

We (well, just me right now) are a small, passionate game studio creating a new and exciting game world filled with unique and memorable monsters. As part of a small, agile team, you'll have the opportunity to shape the core features of our game, from conceptual design to final implementation. If you’ve worked on a game that’s shipped, that’s a huge plus!

The start date for all positions is around March 2025.